According to the CEO of Rockstar people were working 100 hour weeks at times... I'm not cool with that. I'll definitely be getting the game, but you'd think the work culture would be evolving...
Yeah, that is incredibly uncool. I get the "devoted artist" angle, but there's no way that is good management.
I was hoping they'd learn their lesson after the bad publicity surrounding the first game, apparently not-so-much.
A potent combination of "8 Years Between Games" and "$6 Billion in GTA V Revenue" will do wonders for public perception.
Indeed. "As long as people are buying the games, who gives a **** about the developers really." - Houser Brothers...probably.
That is called damage control. Also, notice how he subtly implies that "working hard" is working 100+ hours.
I'm sure a lot of those guys are addicted to their job and always end up putting in crazy hours on big projects because they want to make it perfect before the release.
I've done that many times before. Crazy hours at work and home in the last month of a project to get it perfect and finalized.I remember bosses telling me to go home, take a break, as long as you are looking you will always find something that needs to be done and you are not going to be of any help if you are burnt out and dead. That's also true but it wasn't slacking,. I have always had trouble getting started because there was usually multiple starting points and I would get overwhelmed deciding which one to take.Our slacking usually happened later when we all started getting a little delirious and needed that extra wind
^ This man knows what he is talking about. The game developer hustle is absolutely brutal. You're never finished. You simply run out of time. If you want a super senior position (and the six/seven figure salaries that come with it) you have to put in those 80+ hour weeks. Especially during crunch time. You're banking a lot on the game (both financially and from a professional reputation standpoint) and the deadline is looming. If you clock out at 40 hours through the entire project and it bombs, you may never live it down. The guys who put in hours like this are not your typical code grunts. They are executives who live and breathe this stuff by choice.
There are also redesigns and last minute changes that add hours before deadline. Sometimes demos get panned and a wave of panic sets in. Game development is still waterfall in the scheme of things. I'm pretty sure there are underpaid grunts working 60+ hours fueled by cheap carry out and mountain dew because their leaders are working much much more. That's pure love and dedication right there, pulled along with raw exploitation.
The pre-download has started. If you're doing it on PS4, you need 150GB of space, 50 of which will be cleared up once the game installs.
So, I live in the boonies and have no internet. Just a hotspot from my phone with unlimited data. I would like this game, even if I don't have the online aspect available to me. What are my best options for that download?
Man, I'm hoping this gets a pc release... I have consoles, but 150gb download is really big and consoles download a lot slower (haha not like it matters on time here, it's just cool to see the internet speed you're paying for max.. ). I will get it on console if I don't have a choice though, once I finish the first one.... Who am I kidding, I'll probably never finish a game again. So I'll probably buy this and in another 10 years still wonder if I'll get back to the first one.. By then.. a quick YouTube/wiki history might be better. Anyway, the game looks awesome